/. The window 'SlotMachine' will hold the panel for the program 'SlotMachinePanel'. Add 1 to the number on the slot, and then multiply it by the amount of the bet. As an example, if the number shown on all three slots is 4, and the user has bet $2.00, then the winnings would be $10.00. (4 + 1). $2.00. If any two numbers on the slot machine are the same, then. Multiply the matching number by the amount of the bet and then divide by 2. To start, check out the program files using Ambient as Assignment/02Slots. In addition to the Java files, there are two data files used to configure classes within this program. The first file contains information about the gambler using the slot machine. The second file contains information for a particular instance of a slot machine. You can add additional examples of these data files to test and customize your slot machine.

Java Slot Machine

Java Slot Machine Code
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BARCHEN, Trevor
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BISHOP, Jeffrey
BOSMAN, Sonje
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DOUGLAS, Luke
FITZGERALD, Naomi
GILLESPIE, AL
GLUBE, Stephanie
GORDON, Scott
HART, Brad
HEINEKEY, Douglas
HEYWOOD, Peter
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HOFFMAN, Amanda
JULIEN, Matthew
KEDVES, Alice
KOENIG, Kim
LAMPARD, Aimee
LARSEN, Garret
LEVESQUE, Gwen
LIBERATORE, Tasha
LIZAMA, Isabel
LOCKHART, Tim
MANNING, Maureen
MATHESON, Sarah
McDONALD, Chris
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General
Computer Science 11 (Visual Basic)
AP Computer Science (Java)
Computer Programming 11/12 Spring 2020 – Mr. McDo...
MCNAMEE, Lara
MONTGOMERY, Lynn
RYALL, Linda
SCHOFIELD, Eric
SIDHU, Asha
SIEBERT, Jon
STRUTYNSKI, Stephen
TAMBOLINE, Camille
TISSARI, Timo
VOPNFJORD, Char
WALLACE, Catherine
WHEELDON, Roy
ZIEGLER, Norbert
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