Java Slot Machine Assignment

/. The window 'SlotMachine' will hold the panel for the program 'SlotMachinePanel'. Add 1 to the number on the slot, and then multiply it by the amount of the bet. As an example, if the number shown on all three slots is 4, and the user has bet $2.00, then the winnings would be $10.00. (4 + 1). $2.00. If any two numbers on the slot machine are the same, then. Multiply the matching number by the amount of the bet and then divide by 2. To start, check out the program files using Ambient as Assignment/02Slots. In addition to the Java files, there are two data files used to configure classes within this program. The first file contains information about the gambler using the slot machine. The second file contains information for a particular instance of a slot machine. You can add additional examples of these data files to test and customize your slot machine.

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Java Slot Machine

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    • Teachers

      • McDONALD, Chris

          • Participants

          • Computer Science 11 (Visual Basic)